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Advanced [show]


Quarethon Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear brown pants and tee shirts. His white crest is smooth and relatively long. His gold eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: Born in the south to a Sage, Quarethon learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quarethon took refuge in the ruined castle and found the beat up sai and armor he uses now. He then took over the family business and is one of the better Sage for hire.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Lazy. Bonds: Job, Nature. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Quarethon Nemmonis, Male Dragonborn Barbarian 10
Medium (6'6") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Deception +5, Investigation +7
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. Rose (70 gp). Aquamarine (900 gp).


Social Check DCs


Gunter Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Joker, Justice, Gifted. Bonds: Attractive, Family, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Gunter Firahel, Male Half-Elf Barbarian 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 100 sp. 1 Climber’s kit.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Miller, Fonkin learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Bonds: Rich, Job, Adventurer, Family. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Fonkin Pingun, Male Gnome Rogue 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Halfling, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Eye agate (16 gp). Chrysoberyl (90 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Mâku Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with a lost civilization.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has never given up on his poetry dream.

Motivation: He's looking for his big break.

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Mâku Shirley, Male Half-Orc Warrior 5
Medium (5'0") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries a battered shortbow and tarnished glaive as well. He has no hair. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Cockaby embodies much of what other species detest in the Gnomes. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Cockaby grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Cockaby Pingun, Male Gnome Bard 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)18 (+4) 9 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Orc, Gnoll, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 700 sp.


Social Check DCs

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