Spring Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His cinnamon fur is smooth and relatively long. His blue eyes peer out from beneath his deerstalker black hat.
Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Banker business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Forgetful, Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1400 gp. Jasper (40 gp). Eye agate (8 gp). Blue quartz (8 gp). Eye agate (8 gp).
Umpen Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a green coat. He is tall, broad shouldered and powerfully built. He keeps his long blonde hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Stableman soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Flaws: Insane. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 cp. Alexandrite (600 gp). Deep green spinel (60 gp). Azurite (14 gp). Coral (60 gp). 1 Minor magic item.
Bork Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He uses divination through singing.
History: Bork was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and to be a spy again
Ideals: Gifted. Bonds: Guardian, Job, Immigrant, Enemies. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp. 1 Simple lock.
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is short and white. His green eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south to a Fisher, Sindri learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Sindri was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 13
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Malachite (16 gp). Rose (30 gp). Deep blue spinel (400 gp). Hematite (16 gp). Jasper (30 gp). Violet garnet (400 gp). Bloodstone (30 gp). Golden yellow topaz (400 gp). Rock crystal (30 gp). Jade (90 gp).
Melech Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His eyes are gold and catlike.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He uses divination through singing.
History: Gifted from a young age, Melech studied abroad. His martial abilities were realized during a raid on his village. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He is content; and sabotage a competitor
Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Job, Debt. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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