Two Llamas Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly white, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. Like his father and his brother before him, after school he went straight into learning to become a Courier. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a engraver again
Ideals: Optimist, Impeccable. Bonds: Immigrant, Rich, Job. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Zunn Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His white hair is lengthy. His amber eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is frequently practicing swordplay.
History: Zunn was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a map maker and was forced into it by his family
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Enemies, Military, Family. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. Black pearl (1400 gp). Obsidian (7 gp). Malachite (7 gp). Deep blue spinel (1400 gp).
Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. With bright silver hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered writing. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Family, Nature. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. Amber (120 gp). Black pearl (600 gp).
Wrenn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Zog Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears his white hair up in a very large beehive style do. He has several tiny aquamarine earrings on each ear.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Zog studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Gifted, Impeccable. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 90 gp. 1 Average lock.
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