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Richard Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with grey slacks. He sports a flattop hair cut. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he has a crush on the local bounty hunter

Bonds: Religious, Immigrant, Nature, Adventurer, Has a crush. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Clapham, Male Human Bard 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Jasper (40 gp). Deep blue spinel (1200 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. His crest, while still mostly bronze, has prominent grey streaks. His gold eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Medrash Bhenkumbyrznaax, Male Dragonborn Commoner 6
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +5

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, black, dusty cloak. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Animal Trainer again; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Insane, Antagonistic. Bonds: Military, Job. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Adran Ilphelkiir, Male Half-Elf Adept 7
Medium (5'11") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His red hair is braided into rings. He has gray eyes and a white hat with a black feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is a great chef.

History: The child of a Sage, who enjoyed hunting, Stannor was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Stannor Sunmeadow, Male Halfling Bard 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Aquamarine (1600 gp). Pink pearl (150 gp). Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde, silky, and of moderate length. This blue eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Seamstress, who enjoyed hunting, Senteq was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has money and likes to spend it

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Senteq Oomtrowl, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 18 (+4)16 (+3)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. Tourmaline (130 gp). Citrine (80 gp). 1 Masterwork Light wooden shield.


Social Check DCs

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