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NPC Generator

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Advanced [show]


Diggory Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a black tunic with red highlights, and long white pants that bunch up around his shoes. His white hair is thinning but still full. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Diggory has worked very hard to control his curse. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Diggory Wentworth, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1200 gp. Zircon (30 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Rangrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports brown clothing, slightly heavier than average wear. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast plains. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Rangrim's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane, Addict. Bonds: Nature. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Rangrim Goblinbane, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 80 pp. Citrine (50 gp). Azurite (10 gp).


Social Check DCs


Oskar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and dwarven compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Oskar Rakankrak, Male Dwarf Ranger 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Iolite (30 gp). Aquamarine (600 gp). Moss agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marbas Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His black hair is kept up in a ponytail inside a top hat. His half smiles and black eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Artistic, Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Marbas Haunted, Male Tiefling Aristocrat 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Tûhorn Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long red pants that bunch up around his shoes. He carries a battered sai and tarnished greatsword as well. He wears a colorful flower in his white hair. His brown unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Tûhorn was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). During his travels, Tûhorn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tûhorn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tûhorn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Beggar

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tûhorn Bradly, Male Half-Orc Monk 8
Medium (6'10") Half-Orc, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 12 (+1)7 (-2)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 70000 cp.


Social Check DCs

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