Arannis Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a very good compulsive liar and kleptomaniac.
History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Bonds: Slave, Attractive, Criminal record, Poor, Adventurer. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brottor Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south to a Mayor, Brottor learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has achieved small success as a Mayor.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Hubert Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His brown hair is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3200 gp.
Trym Webley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky green painted plate armor. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Deep green spinel (100 gp).
Dreali Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His blonde hair, when down, is lengthy. His eyes are likewise green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Carter soon after.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Professionalism. Bonds: Attractive, Job, Mentor, Rich. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Dwarven, Ignan, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
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