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Advanced [show]


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He has moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He has decided he is irredeemable.

Ideals: Pacifist. Flaws: Forgetful. Bonds: Attractive, Immigrant. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Charles Blyth, Male Human Warlock 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 160 gp. Deep green spinel (120 gp).


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears a colorful flower in his orange fur. His eyes are a pleasant copper.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his mother was called into army service. Through the years after Cask was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cask's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Cask Grass, Male Tabaxi Cleric 2
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs


Amnon Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is braided into rings. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has achieved small success as a Animal Trainer.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Antagonistic, Insane. Bonds: Adventurer, Mentor, Job. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Amnon Sanctuary, Male Tiefling Warrior 5
Medium (5'1") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills History +7, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his auburn hair down. He has several tiny amber earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Athletic, Fighting. Bonds: Rich, Nature, Job. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Ombul Honeypot, Male Halfling Commoner 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, tan cloak. He has wavy brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful wizard made him what he is. Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ombul's mother didn't care for him much, and the feeling was mutual. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Job, Guardian. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Ombul Honeypot, Male Halfling Druid 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills History +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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