Ahrim Horror, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is red, silky, and of moderate length. His eyes are white and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Mreksh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a blue suit, green shirt, and grey tie. His bronze crest is unkempt and raggedy. His eyes, though not visible through his cowl, are gold.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Tourmaline (140 gp). Aquamarine (700 gp). White pearl (140 gp). Jasper (40 gp). Moonstone (40 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.
Alberich Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. He wears large thick round spectacles.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Alberich was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Ugly, Racist, Fearful. Bonds: Family. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 600 gp. Amber (60 gp). Rock crystal (40 gp). Smoky quartz (40 gp). Brown-green garnet (60 gp). Jade (60 gp). Coral (60 gp). 1 Minor magic item.
Varis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Insomniac, Lazy. Bonds: Attractive, Religious, Enemies. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Andram Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a violet coat over a pastel low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Andram began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 sp. Freshwater pearl (7 gp). Star rose quartz (80 gp). Tiger eye turquoise (7 gp). Hematite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
