Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown cloak and cross-gartered white stockings. He sports a flattop fur cut. His yellow eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 270 pp. 1 Minor magic item.
Mhurren Ryland, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a nunchaku on his belt and is in decent physical shape. He wears a colorful flower in his golden hair. He has blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: Mhurren was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mhurren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Athletic, Persistence. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 10)
Armor Class 10
Hit Points 77 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 2400 gp. Onyx (20 gp). Blue quartz (14 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp).
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Herbalist, who enjoyed hunting, Radomir was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (110 gp). Silver chalice with lapis lazuli gems (110 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item.
Forcas Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has done his best to style his blue hair to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Forcas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Forcas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Spice Merchant; and to settle down with his crush
Flaws: Shy. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. 1 Medium magic item.
Bruz Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in violet turtlenecks beneath a black coat with tan slacks. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: He is content; and wants to raise his children well
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Family, Poor. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Deep blue spinel (1400 gp). Emerald (600 gp). Bloodstone (60 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


