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Advanced [show]


Amûg Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He is physically well-built. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Amûg is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: Half-Orc compassion; and he feels kind of lost in life

Ideals: Justice. Flaws: Depressed, Racist. Bonds: Military, Job. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Amûg Kent, Male Half-Orc Commoner 16
Medium (6'7") Half-Orc, Lawful Evil (CR 16)
Armor Class 13
Hit Points 106 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 19 (+4)16 (+3) 11 (+0)9 (-1)
Skills History +8, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Aquan, Ignan, Gnome
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3

Possessions: 5000 gp.


Social Check DCs


Merihim Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and purple. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. Cursed with unlife at a very young age, Merihim has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Merihim Violence, Male Tiefling Rogue 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 200 gp. Violet garnet (1000 gp). Blue quartz (10 gp). Iolite (60 gp). Citrine (60 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his red hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Animal Trainer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: To be a Banker again; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Richard Dalanthan, Male Half-Elf Rogue 4
Medium (5'9") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10 pp. Amethyst (110 gp).


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He wears his black fur down. He has gleaming, smiling green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Sun is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To be a Tanner again; and wants to raise his children well

Flaws: Antagonistic, Mundane. Bonds: Family, Religious, Job. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Sun Blossom, Male Tabaxi Warlock 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Arcana +6, Performance +7
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1000 gp. Jade (90 gp). Obsidian (5 gp). Blue quartz (5 gp). Violet garnet (400 gp). Red-brown spinel (90 gp). Amber (90 gp). Golden yellow topaz (400 gp). Red garnet (90 gp).


Social Check DCs


Whurbin Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are blue and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Courier business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Whurbin Rubyeye, Male Dwarf Adept 5
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 16 (+3)11 (+0)
Skills Athletics +6, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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