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Advanced [show]


Frouse Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. He wears a small hat to cover his moderate length auburn hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frouse was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and revenge

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frouse Miggledy, Male Gnome Commoner 5
Small (3'7") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Spyglass.


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Guard. His white hair is kept up in a ponytail inside a feathered hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: Born in the west to a Guard, Ahrim learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Job, Attractive, Has a crush. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Ahrim Serenity, Male Tiefling Druid 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His feathered hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Carpenter business at a young age. From there he went from mercenary job to mercenary job. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Drifting In Woods, Male Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 60 pp. Lapis lazuli (7 gp). Malachite (7 gp). Chrysoberyl (130 gp). Black opal (1100 gp). Fiery yellow corundum (1100 gp). Blue sapphire (1100 gp). Jasper (50 gp).


Social Check DCs


Naal Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his hair in dreadlocks. His eyes are gray and catlike.

Personality: Calm and collected, he is a well trained Beggar. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Beggar, Naal learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Beggar for hire.

Motivation: Marry his sister to traveling adventurers; and he feels threatened by others

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Job, Family. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Naal Erenaeth, Male Half-Elf Warrior 3
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adran Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Adran Koehlanna, Male Elf Druid 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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