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Advanced [show]


Two Llamas Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His gray fur is braided into rings. His blue unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Banker.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Disease, Shy. Bonds: Attractive, Religious, Poor, Job. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Two Llamas Of Spirit, Male Tabaxi Fighter 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 93 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 900 gp. Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Pink pearl (80 gp). Fiery yellow corundum (500 gp). Blue quartz (15 gp). Chrysoprase (50 gp). Banded agate (15 gp).


Social Check DCs


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is slicked back into a classic pompadour. His amber eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the east. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Bonds: Poor, Criminal record. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Godfrey Burton, Male Human Wizard 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Beiro Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair is always cut to a buzz. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Beiro Callan, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 18 (+4)10 (+0)
Skills Arcana +5, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Halimath Eathalena, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His hair is blonde and very short. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Halimath was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. In his 14th year, his parents were killed by a dire rats raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Poor, Attractive, Enemies, Adventurer, Guardian. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Halimath Eathalena, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a pixie cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Gerald Xiloscient, Male Half-Elf Paladin 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp. Onyx (60 gp).


Social Check DCs

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