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Advanced [show]


Trym Stafford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Fortune-teller, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Stafford, Male Human Adept 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 130 pp.


Social Check DCs


Olunt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Slave Trader does and is in decent physical shape. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to dwarven people

Ideals: Philantrophist. Flaws: Insane, Racist. Bonds: Job, Immigrant. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Olunt Burrowfound, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 320 gp.


Social Check DCs


Seven Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large blue mantle and cape that has been intricately interwoven into his green robe. His orange fur is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Seven was raised in a hard working conservative environment. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He wants revenge against dire rats; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Enemies, Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Seven Peak, Male Tabaxi Warrior 8
Medium (6'8") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Deception +6, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 2000 sp. Blue quartz (8 gp). Banded agate (8 gp). Malachite (8 gp). Moss agate (8 gp). Obsidian (8 gp).


Social Check DCs


Ivellios Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, black shirt, and green tie. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Family, Nature, Criminal record. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Ivellios Tiltathana, Male Elf Ranger 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 pp.


Social Check DCs


Tim Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with pastel stripes complete with hood. He wears his hair in dreadlocks. His eyes are a pleasant violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Tim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Tim was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and to be a sculptor again

Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Tim Braxton, Male Human Paladin 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Sard (80 gp). 1 Minor magic item.


Social Check DCs

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