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Norkruuth Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His copper crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Racist. Bonds: Military, Nature. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Norkruuth Imbixtellrhyst, Male Dragonborn Sorcerer 5
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 800 gp. Emerald (1300 gp). Citrine (40 gp).


Social Check DCs


Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars, and a wedding ring on his left hand. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Quarion is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: In love, Poor. Occupation: Mayor

Voice: French accent

Attributes [hide]

Quarion Ofandrus, Male Elf Warlock 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1400 sp. 1 Simple lock. 1 Magnifying glass. 1 Simple lock.


Social Check DCs


Akmen Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports black clothing, slightly heavier than average wear. His chestnut hair is heavily combed to the left. His silver eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family Akmen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akmen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and to protect his home

Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer, Guardian. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Akmen Wrath, Male Tiefling Paladin 7
Medium (6'9") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Orryn Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He struck the Butcher job and began his own company from there.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wishes to resurrect an old love

Bonds: Attractive, In love, Mentor, Job. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Orryn Waggletop, Male Gnome Aristocrat 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Drifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his longsword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has brown fur. His eyes are green and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Drifting hails from a village terrorized by dire rats. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Drifting was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Professionalism, Gifted. Bonds: Enemies. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Drifting Shore, Male Tabaxi Cleric 8
Medium (6'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +2, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 80 pp. Aquamarine (800 gp). Fiery yellow corundum (1100 gp). Rose (60 gp).


Social Check DCs

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