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NPC Generator

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Advanced [show]


Damakos Blur, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He wears a top hat to hide his balding. His black eyes peer out from beneath his top black hat.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Damakos was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Map Maker has made it difficult for him to sleep.

Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Job, Family. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Damakos Blur, Male Tiefling Expert 2
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp. Jade (110 gp).


Social Check DCs


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: Burgell is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Burgell Oomtrowl, Male Gnome Cleric 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Thar Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his auburn hair down. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Thar and his spouse have recently divorced.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Thar Ainsworth, Male Half-Orc Adept 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Celestial, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Nim Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears white cloth garments or leather armor. His auburn hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Nim is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Nim studied abroad. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Many dire rats want him driven away; and he desires power and/or immortality

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Adventurer, Enemies. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Nim Teinithra, Male Elf Barbarian 8
Medium (4'11") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 87 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Torinn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a red and grey robe with the hood down. He has moderate length blue crest. He has gold eyes and a red hat with a grey feather.

Personality: Torinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torinn took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear

Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Nature. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Torinn Zzzxaaxthroth, Male Dragonborn Cleric 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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