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Advanced [show]


Roondar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful necromancer made him what he is. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Ugly. Bonds: In love, Mentor, Slave. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Roondar Fabblestabble, Male Gnome Commoner 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Black star sapphire (500 gp). Tourmaline (160 gp). Aquamarine (1300 gp).


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his spear always slung over his shoulder. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He has a long blonde beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

John Beitz, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp.


Social Check DCs


Borun Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Athletic, Justice, Optimist. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Borun Copperkettle, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Rich purple corundum (800 gp). Black pearl (1600 gp). Malachite (9 gp).


Social Check DCs


Nutae Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean red cloak covering his clean studded leather. With bright red hair and a scraggly beard. His green eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nutae fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Shy. Bonds: Slave. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Nutae Rothenel, Male Elf Aristocrat 6
Medium (4'10") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Coral (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to hide his balding. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Military, Poor, Family. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Emerald In Shadow, Male Tabaxi Adept 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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