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Advanced [show]


Thervan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear blue clothing when he does not wear armor, and a wedding ring on his left hand. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Fortune-teller, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Philantrophist, Fighting. Flaws: Forgetful. Bonds: In love, Family, Poor. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Thervan Arnuanna, Male Elf Wizard 13
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 48 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Insight +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 600 pp. Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Medium magic item.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish auburn hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and doesn't want to be a bellfounder and was forced into it by his family

Flaws: Shy. Bonds: Criminal record, Rich, Family, Enemies. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Charles Conway, Male Human Warlock 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 130 gp.


Social Check DCs


Merihim Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His black hair is singed and shortened. His eyes are gold and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. Merihim was born on a far northern desert where he grew up under the tutelage of his father, an expert Hunter. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Merihim Severity, Male Tiefling Barbarian 3
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Abad Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a yellow tunic with pastel highlights, and long black pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. His eyes are white and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and further expansion of business

Ideals: Optimist. Bonds: Slave, Job, In love, Military. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Abad Terror, Male Tiefling Barbarian 5
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Draconic, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Aquamarine (900 gp). Sard (40 gp). Pink pearl (110 gp). Black opal (800 gp).


Social Check DCs


Oppleby Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has no hair. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Oppleby took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To clean up the streets.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Mentor. Occupation: Fisher

Voice: German accent

Attributes [hide]

Oppleby Offund, Male Gnome Bard 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 20 (+5)17 (+3) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Goblin, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (500 gp). 1 Smokesticks.


Social Check DCs

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