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Advanced [show]


Faran Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: Faran was raised in a hard working conservative environment. Faran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Faran Swiftwhistle, Male Halfling Druid 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 21000 cp. A roughly beaten golden orb (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 3 Thunderstones.


Social Check DCs


Halimath Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. He has done his best to style his white hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Halimath was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Flaws: Addict, Cynical. Bonds: Adventurer, Family, Rich. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Halimath Xistsrith, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Skog Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He is muscular with a powerful set of arms. He keeps his long chestnut hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.

Motivation: He is greedy.

Ideals: Joker, Justice, Gifted. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Skog Denholm, Male Half-Orc Expert 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Black pearl (300 gp).


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Selfish, Forgetful. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Hupe TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a tight fitting blue shirt and pants. He has a hunchback. With bright silver hair and a scraggly beard. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. When Harbek reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Mentor, Military. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Harbek Trueblood, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 9000 cp.


Social Check DCs

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