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NPC Generator

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Advanced [show]


Hoshû Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a brown suit, pastel shirt, and grey tie. He has done his best to style his auburn hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hoshû Wilberforce, Male Half-Orc Ranger 10
Medium (5'10") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Deception +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 10000 sp. Moss agate (7 gp). Black opal (800 gp). Alexandrite (1200 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Carnelian (80 gp). Moss agate (7 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He is muscular with a powerful set of arms. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.

Personality: He will rave to anyone who will listen. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Charles Everleigh, Male Human Warlock 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 800 sp.


Social Check DCs


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft red waves gently in the breeze. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Terse. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Nuraval Morigak, Male Dwarf Cleric 5
Medium (4'3") Dwarf, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 13 (+1)6 (-2)
Skills History +6, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 80 pp.


Social Check DCs


Grisha Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and dresses in collared shirts and wears a proper scarf over his head. His black hair is kept up in a ponytail inside a Stetson hat. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Grisha hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Justice. Bonds: Immigrant, Enemies, In love, Has a crush. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Grisha Branson, Male Half-Orc Warrior 14
Medium (6'0") Half-Orc, True Neutral (CR 14)
Armor Class 11
Hit Points 123 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 17 (+3)12 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +5

Possessions: 6000 gp. Gold and topaz bottle stopper cork (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy white suit. He is muscular with a powerful set of arms. His hair is cut close to his head. This brown eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Servant

Voice: Whispers

Attributes [hide]

Everard Cornish, Male Human Cleric 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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