Takra England, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His tied-back hair is auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Takra would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Brewer, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Military, Poor. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Hugh Everleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is a Succubi in disguise. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Antagonistic, Insomniac. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1900 gp. Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (80 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mamnen Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Entrepeneur, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Az-Adar Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He is physically well-built. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He got into the Seamstress business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 13)
Armor Class 11
Hit Points 40 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Abyssal
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Deep green spinel (40 gp). Alexandrite (1100 gp). Rock crystal (30 gp). Tiger eye turquoise (7 gp). Sard (30 gp). Violet garnet (1100 gp). Amber (40 gp). Deep blue spinel (1100 gp). Sard (30 gp). Violet garnet (1100 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'10" eastern man, he wears baggy white pantaloons and a green scarf. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: Koeth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Koeth was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Koeth's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Koeth and his spouse have recently divorced.
Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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