Kildrak Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large golden tufts of hair around his ears. His eyes, though not visible through his cowl, are amber.
Personality: Overbrimming with self-confidence, Kildrak isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Mentor. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Antitoxin.
Guy Bradford, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear green pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears a wide-brimmed hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Nature, Job. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. 2 Tanglefoot bags.
Paymon Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered blue stockings. He has dyed his greying black hair a little too much giving a sharp black color. His black unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and revenge
Ideals: Gifted. Flaws: Disease, Shy, PTSD, Insomniac. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Umpen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. He is physically well-built. His white hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Umpen and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down
Flaws: Antagonistic, Shy, Mundane, Fearful. Bonds: Family. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1200 gp. Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Eye agate (6 gp).
Berrian Nailo, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt, and a wedding ring on his left hand. His long chestnut hair reaches down to his waist. His gray eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Berrian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Berrian never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Greedy, Secretive. Bonds: In love, Mentor. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
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