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Advanced [show]


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Farmer. With a patchy blonde beard and wild blonde hair. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He worked as a nervous Farmer and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Dyer again; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Joker. Bonds: Job, Religious, Enemies. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Norman Hayden, Male Human Monk 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by beers. His golden hair is smooth and relatively long. His fierce violet eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Disciplined, Professionalism, Persistence. Flaws: Ugly, Mundane. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Wrenn Sympony, Male Gnome Expert 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 55 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Insight +7, Persuasion +8
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Tiger eye turquoise (10 gp). Golden yellow topaz (800 gp).


Social Check DCs


Conrad Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the west. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Bentley, Male Human Adept 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Merihim Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears rags and sports a simple walking cane. He has dark red hair. His white eyes peer out from beneath his deerstalker red hat.

Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Criminal record, Military, Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Merihim Verity, Male Tiefling Sorcerer 6
Medium (6'0") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Altho Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Altho took refuge in the ruined castle and found the beat up axe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many drow want him driven away; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Nature, Enemies. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Altho Kettlewhistle, Male Halfling Ranger 4
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs

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