Nim Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Athletic, Fighting. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Thieves’ tools.
Foxilon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Athletic, Professionalism. Flaws: Insomniac. Bonds: Religious. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1600 gp. Solid gold idol (400 gp). Jeweled anklet (4000 gp). Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Akmen Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His black hair is braided into rings. His eyes are gold and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Akmen studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has drifted from career to career and currently works as a Shipwright.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Fearful. Bonds: Job. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. Deep blue spinel (300 gp). Jade (90 gp). Moonstone (40 gp). Moss agate (10 gp).
Wymar Clifton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his chestnut hair in a flapper bob. He has a dull look in his amber eyes.
Personality: Calm and collected, he is a well trained Merchant. He invites people to come help in his community garden.
History: Born in the north to a Merchant, Wymar learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a illithids raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Emerald (1400 gp). Alexandrite (600 gp). Rhodochrosite (11 gp). Blue star sapphire (1400 gp). Rhodochrosite (11 gp). Peridot (20 gp).
Adrik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a brothel owner, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a giants raid, leaving Adrik alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and revenge
Ideals: Entrepeneur. Bonds: Attractive, Mentor, Enemies. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Masterwork Common Ranged Weapon.
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