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NPC Generator

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Advanced [show]


Kilvar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. He has wavy red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Shipwright, but he was a colossal failure. He has worked as a Layabout like his father before him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Kilvar Fallack, Male Dwarf Warrior 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 72 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). Fiery yellow corundum (1500 gp). Moonstone (30 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: The child of a Hunter, who enjoyed hunting, Frederick was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Athletic. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Frederick Mundy, Male Half-Elf Cleric 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Warryn's homeland. Warryn decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: His religion dominates his actions; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Joker, Fighting. Bonds: Immigrant, Military, Family, Religious. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Warryn Sympony, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tharivol Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His black hair is thinning but still full. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Tharivol isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Tharivol was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable

Ideals: Impeccable. Bonds: Attractive, Family, Has a crush, Criminal record. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Tharivol Withrethin, Male Half-Elf Ranger 7
Medium (4'9") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. Jasper (30 gp). Azurite (16 gp). Alexandrite (500 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He keeps his blue crest in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Salasar hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Salasar alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Salasar Linxakasendalor, Male Dragonborn Wizard 19
Medium (6'2") Dragonborn, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 90 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +9, Investigation +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 14000 gp. Peridot (60 gp). Eye agate (13 gp). Sardonyx (60 gp). Deep blue spinel (1300 gp). Smoky quartz (60 gp). Pink pearl (160 gp). Iolite (60 gp). Freshwater pearl (13 gp). Smoky quartz (60 gp). Azurite (13 gp). 1 Major magic item.


Social Check DCs

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