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Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He is typically in his Herbalist uniform. He wears a deerstalker hat to hide his balding. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Engraver, who enjoyed hunting, Nelkin was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: Job, Nature, Criminal record. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Nelkin Copperkettle, Male Halfling Warlock 15
Small (2'11") Halfling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)16 (+3)
Skills Nature +7, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 2000 gp. Aquamarine (1400 gp). Zircon (60 gp). Golden yellow topaz (1400 gp). Coral (160 gp).


Social Check DCs


Edge In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Locksmith. He wears a wide-brimmed hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He got into the Locksmith business at a young age. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Locksmith soon after.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Edge In Woods, Male Tabaxi Wizard 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills Deception +7, History +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1000 gp. Moss agate (15 gp). Brown-green garnet (100 gp). Deep blue spinel (1600 gp). Blue star sapphire (700 gp). Pink pearl (100 gp). Eye agate (15 gp). Black opal (700 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his mace ready. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Adrik was born with his mother's beautiful face. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Attractive, Religious. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Adrik Torunn, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 118 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)8 (-1) 11 (+0)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galinndan Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Galinndan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. When Galinndan reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Attractive, Immigrant, Adventurer, Military, Poor. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Galinndan Accord, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)17 (+3) 12 (+1)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Iolite (40 gp). 1 Thunderstones. 3 Smokesticks.


Social Check DCs


Adelard Remington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green leather gloves, a green jacket, and tight pants. He has a small bristly mustache and wavy auburn hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Justice. Bonds: Attractive, Rich, Religious. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Adelard Remington, Male Human Commoner 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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