Ogg Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and curly. His eyes are gray and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a mountains tribe. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Debt. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oren Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy white beard and wild white hair. His eyes are likewise hazel.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: The child of western immigrants he idolized his father. Oren was born on a far western mountains where he grew up under the tutelage of his father, an expert Body Guard. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to prove his worth to the world
Flaws: Impulsive, Insomniac. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 78 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Sapphire pendant on gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Andram Speed, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He has wavy white hair. His eyes are gold and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Andram lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better trade route.
Motivation: Tiefling compassion; and regain custody of his daughter
Ideals: Joker. Flaws: Shy, Racist. Bonds: Family, Adventurer. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Gerard Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his sai ready. His chestnut hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gerard was born on a far western desert where he grew up under the tutelage of his father, an expert Shipwright. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Mentor, Immigrant. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Donaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His blue crest is kept up in a ponytail inside a deerstalker hat. This red eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Donaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Donaar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Antagonistic, Greedy. Bonds: Job. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Jeweled anklet (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
