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Advanced [show]


Dynamic Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is orange and curly. He has gleaming, smiling green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Mundane. Bonds: Poor, Enemies, Criminal record. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Dynamic Of Storm, Male Tabaxi Expert 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Shy, Insane, Impulsive. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Bertram Ashton, Male Human Wizard 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Ront Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a broad hat. His amber eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Fighting, Justice. Bonds: Has a crush, Nature, Rich. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Ront Hailey, Male Half-Orc Cleric 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)8 (-1) 10 (+0)7 (-2)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 80000 cp. Blue quartz (4 gp). Obsidian (4 gp).


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently the stress of being a Locksmith has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Disciplined, Fighting. Flaws: Insomniac, PTSD. Bonds: Job. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Hobart Smoothhands, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimgen Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aggressive, abrasive, and angry, Gimgen embodies much of what other species detest in the Dwarves. He has a small toy that he constantly fidgets with.

History: Gimgen lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and a strong sense of loyalty to dwarven people

Flaws: Antagonistic, Addict, Racist. Bonds: Family, Job. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimgen Rumnaheim, Male Dwarf Druid 7
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)13 (+1) 10 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Rich purple corundum (1200 gp). Rhodochrosite (10 gp). Peridot (40 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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