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NPC Generator

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Advanced [show]


Lewis Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has moderate length black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. His childhood dream was to be a Detective, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Selevarun, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Merihim Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Carpenter uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his purple hair well, parting it to the right. He has gleaming, smiling silver eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Carpenter, Merihim learned a great deal about his father's area of expertise. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Merihim Music, Male Tiefling Rogue 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Masterwork studded leather.


Social Check DCs


Namfoodle Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. His auburn hair is knotted and matted. He has hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Born to a Shoemaker, his father struggled to pay the bills. In his youth he was a Shoemaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Fighting, Disciplined. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Namfoodle Bafflestone, Male Gnome Cleric 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 17 (+3)14 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 340 gp. 1 Silver holy symbol.


Social Check DCs


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a violet coat. His skin is also unnaturally pale. His brown hair is cut short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Uraim Trueanvil, Male Dwarf Bard 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 101 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Sapphire pendant on gold chain (900 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (700 gp). Silver chalice with lapis lazuli gems (50 gp). Jeweled electrum ring (4000 gp). A small bag of saffron. (40 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. His cinnamon fur is knotted and matted. He wears large thick round spectacles.

Personality: He has always had a great fascination with Tabaxi culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Racist, Depressed. Bonds: Nature, Criminal record. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Commoner 10
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +7, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Abyssal, Aquan, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 1800 gp.


Social Check DCs

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