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Advanced [show]


Gennal Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Military, Enemies. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Gennal Othronus, Male Elf Druid 9
Medium (4'11") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 27 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1900 gp. Violet garnet (1000 gp). Jet (110 gp). Rhodochrosite (12 gp). Moss agate (12 gp).


Social Check DCs


Korfel Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a tan and black robe with the hood down. His silver hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Korfel grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Debt. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Korfel Sylvaranth, Male Elf Aristocrat 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)18 (+4) 11 (+0)13 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Flame Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His gray fur is singed and shortened. He has yellow eyes and a brown hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 8 years old his parents immigrated from the east. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Shy, Secretive. Bonds: Immigrant, Enemies. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Flame Of Shadows, Male Tabaxi Bard 7
Medium (5'0") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Sard (40 gp). Fire opal (1000 gp).


Social Check DCs


Andram Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.

History: Andram was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Andram Turmoil, Male Tiefling Fighter 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3

Possessions: 600 gp.


Social Check DCs


Pelaios Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan coat over a white low-cut shirt, and a feathered hat upon his head. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Pelaios hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Flaws: Insane, Disease. Bonds: Attractive, Enemies, Family. Occupation: Knight

Voice: American accent

Attributes [hide]

Pelaios Principle, Male Tiefling Barbarian 3
Medium (6'6") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp. Black star sapphire (700 gp). Moonstone (40 gp). Red spinel (100 gp).


Social Check DCs

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