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Advanced [show]


Nadarr Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Laborer does. His scarlet crest has been sun bleached extensively. His eyes are likewise red.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Nadarr would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 5 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Job, Military, Immigrant, Criminal record. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Nadarr Akambherylliax, Male Dragonborn Rogue 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Wrenn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. His golden hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Money/treasure.

Flaws: Insomniac, Disease. Bonds: Job, Rich, Adventurer. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Wrenn Nackle, Male Gnome Sorcerer 7
Small (3'3") Gnome, Chaotic Good (CR 7)
Armor Class 14
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


River Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His beige fur is drawn into a tight pony tail with a rose scrunchie. His eyes are hazel and catlike.

Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. Cursed with vampirism at a very young age, River has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

River Running, Male Tabaxi Bard 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. Red-brown spinel (140 gp). Golden yellow topaz (300 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Mindartis Horineth, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a white shirt with thin violet vertical stripes and tan pants. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC.

Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Poor, Nature. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Mindartis Horineth, Male Elf Wizard 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Jade (60 gp). Aquamarine (800 gp).


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a tan and black handkerchief worn on his right side. He keeps his white fur in a pixie cut. His eyes are blue and catlike.

Personality: Emerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Emerald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and wishes to resurrect an old love

Ideals: Extrovert, Artistic, Gifted. Bonds: Criminal record, In love. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Emerald Running, Male Tabaxi Ranger 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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