Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to hide his balding. His brown eyes dart from person to person.
Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Barrister, who enjoyed hunting, Immeral was taken on many hunting expeditions. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Nature, Slave. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Half-Plate.
Paymon Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He keeps his long white hair kept up in a rat tail. His half smiles and silver eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the south. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He was granted necromantic powers by his dying brother.
Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Chrysoberyl (40 gp). Golden yellow topaz (300 gp). Amethyst (40 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His white hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Fighting. Flaws: Addict. Bonds: Family, Military, Poor. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Watson Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with blue socks and a vest with buckled shoes, and he perpetually has his club ready. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Remington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a plains tribe. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To be a Fisher again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp.
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