Hamil Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. His long golden hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Ugly, Sensitive, Fearful. Bonds: Adventurer. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Harbek Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow shirt with thin green vertical stripes and yellow pants. His hair is short and red. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate, Professionalism, Gifted. Bonds: Adventurer, Criminal record. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp. Moss agate (5 gp). Hematite (5 gp). Silver pearl (90 gp). Alexandrite (1600 gp).
Alston Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he has a crush on the local courier
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Kody Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright red hair and a scraggly beard. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Family, Mentor. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 52 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Celestial
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Peridot (20 gp). Violet garnet (1200 gp). Zircon (20 gp). Tiger eye turquoise (8 gp). Red-brown spinel (80 gp). Coral (80 gp). Golden yellow topaz (1200 gp). Banded agate (8 gp). Deep blue spinel (1200 gp). Eye agate (8 gp). Aquamarine (1200 gp). Peridot (20 gp). Eye agate (8 gp). Lapis lazuli (8 gp). Black pearl (1200 gp). Blue sapphire (900 gp). 1 Minor magic item.
Raer Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries shortspears. His black hair has been sun bleached extensively. His eyes are green and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Raer took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
