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NPC Generator

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Advanced [show]


Hugh Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears tan cloth garments or leather armor. His golden hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Optimist, Joker, Artistic. Bonds: Adventurer, Job. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Hugh Livingstone, Male Human Expert 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bilbron Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Bilbron Timbers, Male Gnome Monk 9
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 42 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Draconic, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His red hair and beard is wavy and long. His eyes are likewise violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Lance was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Poor, Job, Criminal record. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Lance Hadleigh, Male Human Commoner 7
Medium (5'1") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 4000 sp. Moss agate (4 gp). Tourmaline (60 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vondal took refuge in the large cave and found the beat up shield and armor he uses now. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: To settle down with his crush.

Flaws: Insomniac. Bonds: Rich, Has a crush, Nature, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Vondal Glanhig, Male Dwarf Warrior 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better village for his children.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a navigator and was forced into it by his family

Flaws: Ugly, Cynical, PTSD. Bonds: Adventurer, Religious, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Hupe Sunmeadow, Male Halfling Bard 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs

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