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NPC Generator

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Advanced [show]


Cockaby Beren, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Mercenary business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Immigrant, Job, Attractive. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Cockaby Beren, Male Gnome Wizard 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Alberich hails from a village terrorized by orcs. In his 16th year, his parents were killed by a orcs raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies, In love. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Alberich Dankil, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 320 gp.


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Fonkin Scheppen, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 12 (+1)8 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 17000 cp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Leucis Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'4" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. He has done his best to style his dark red hair to look like a famous performer. His black eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Leucis lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Family, Military. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leucis Elusive, Male Tiefling Commoner 18
Medium (5'4") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 117 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Medicine +9, Nature +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3

Possessions: 12000 gp. Brown diamond (2000 gp). Rose (80 gp). Golden pearl (150 gp). Sard (80 gp). Blue star sapphire (1600 gp). Black star sapphire (1600 gp). Citrine (80 gp). Tourmaline (150 gp). Amber (150 gp). Moonstone (80 gp). Golden yellow topaz (500 gp). Carnelian (80 gp). Violet garnet (500 gp). Chrysoberyl (150 gp). Red garnet (150 gp). Black pearl (500 gp). Azurite (14 gp). Jasper (80 gp). Violet garnet (500 gp). Pink pearl (150 gp). Jade (150 gp). Eye agate (14 gp). Tourmaline (150 gp). Rhodochrosite (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Bathin Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tan trousers with green and yellow striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished rapier as well. His hair, while still mostly silver, has prominent grey streaks. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Bathin studied abroad. After coming to the age of reason, Bathin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly, Lazy. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Bathin Mockery, Male Tiefling Commoner 4
Medium (5'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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