Merihim Swift, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his dark red hair up. He has gleaming, smiling red eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a forest tribe. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Justice, Gifted. Flaws: Forgetful. Bonds: Rich, Nature. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Foxilon Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His auburn hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.
History: Foxilon lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of specialists.
Motivation: Further expansion of business; and wants to raise his children well
Flaws: Secretive, Fearful. Bonds: Adventurer, Family, Job. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp. 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.
Beloril Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and brown eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Military, Family, Job. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Large well-done wool tapestry (500 gp). Old masterpiece painting (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gargax Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting white shirt and pants. He wears his white crest up. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Fortune-teller, Gargax learned a great deal about his father's area of expertise. After coming to the age of reason, Gargax took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 16)
Armor Class 11
Hit Points 77 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 6000 gp. Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (200 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (900 gp). Embroidered and bejeweled glove (4000 gp). Solid gold idol (200 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). A delicate silver chain set with a tourmaline (30 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). A small bag of saffron. (30 gp). Solid gold idol (200 gp). Large well-done wool tapestry (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Arumawann Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean red cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 7000 sp. Chrysoberyl (150 gp). Freshwater pearl (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
