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Advanced [show]


Tree Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he tends to wear a large brown jacket. His brown fur is singed and shortened. His hazel eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Immigrant, Job, Family. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Tree Paws, Male Tabaxi Monk 12
Medium (5'7") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 75 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is short and golden. This blue eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Glassblower for hire.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Attractive, Adventurer, Job, Family. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Nalral Caebrek, Male Dwarf Adept 4
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Mehen Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple white robe with blue stripes complete with hood. He wears his white crest down. His thin eyebrows rest above his beady gold eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Mehen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Dragonborn compassion.

Ideals: Persistence, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Mehen Delmirev, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Insight +6, Stealth +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of luck around his neck, and a falchion on his belt. His hair is long and silver with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Dimble grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered dancing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Persistence, Gifted, Artistic. Bonds: Adventurer. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dimble Timbers, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Erevan Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He wears tattered old clothes, and his gloved hand is found clutching a crossbow. His white hair is braided into rings. His hazel eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Erevan Van Es, Male Half-Elf Adept 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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