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Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His yellow fur is lengthy. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is wracked by social anxiety

Flaws: Depressed, Fearful. Bonds: Rich, Immigrant, Religious, Mentor. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Emerald Running, Male Tabaxi Druid 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Golm Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Priest. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.

History: Golm was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Golm and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Golm Altham, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He sports a long auburn beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions.

Ideals: Justice, Fighting. Flaws: Secretive. Bonds: Religious. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Theren Zhou, Male Half-Elf Sorcerer 9
Medium (5'11") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 800 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Zâthra Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Mercenary business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and expand his business

Ideals: Passionate, Artistic. Bonds: Rich, Job, Military. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Zâthra Hackney, Male Half-Orc Bard 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His silver hair is singed and shortened. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep.

Flaws: Ugly, Antagonistic, Mundane, Insomniac. Bonds: Rich. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Corkitron Shadowquick, Male Halfling Barbarian 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs

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