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Advanced [show]


Mormo Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears rags and sports a simple walking cane. He has a hunchback. He wears a Stetson hat to cover his moderate length chestnut hair. His eyes are likewise white.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was raised in a desert tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Nature, Debt. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Mormo Clever, Male Tiefling Rogue 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 110 pp. Golden yellow topaz (200 gp). Sard (60 gp). Black pearl (200 gp). Blue quartz (9 gp). Black pearl (200 gp).


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey cloak. His brown hair is styled in orderly dreadlocks. His eyes are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Joker, Optimist, Gifted. Flaws: Disease. Bonds: Military. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Trym Marley, Male Human Wizard 2
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple tan robe with brown stripes complete with hood. He has moderate length chestnut hair. His green eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: Gifted from a young age, Nordak studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.

Motivation: He is greedy.

Ideals: Professionalism, Gifted. Flaws: Terse, Insane. Bonds: Rich. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Nordak Durthane, Male Dwarf Cleric 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 8 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Quarion Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Marshal uniform. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Logical. Bonds: Job, Guardian, Poor, Family. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Quarion Crane, Male Half-Elf Paladin 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. He has gleaming, smiling green eyes.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Addict. Bonds: Religious, Poor, Adventurer. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Kelter Whispermouse, Male Halfling Paladin 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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