Fax Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red crest, when down, is lengthy. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Extrovert. Flaws: Emotional. Bonds: Attractive, Religious. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 7000 sp.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Bhevek was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Halfling conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A strong sense of loyalty to Halfling people; and revenge
Ideals: Persistence. Flaws: Mundane, Racist. Bonds: Attractive, Enemies. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 5000 gp. Blue sapphire (600 gp). Rock crystal (30 gp). Eye agate (15 gp). Amethyst (60 gp). Golden yellow topaz (700 gp). Lapis lazuli (15 gp). Azurite (15 gp). Hematite (15 gp). Zircon (30 gp). Blue sapphire (600 gp). 1 Medium magic item.
Elegant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His fur is cinnamon, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: Elegant hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. Elegant was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 118 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. Black pearl (1400 gp). Rose (30 gp). Bloodstone (30 gp). Deep blue spinel (1400 gp). Amber (60 gp). Black pearl (1400 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valorean Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple violet robe with blue stripes complete with hood. He has dyed his greying gold crest a little too much giving a sharp gold color. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Roofer, who enjoyed hunting, Valorean was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Nature. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Darkwood Buckler.
Paymon Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of gnolls once and for all.
History: When he was but 4 years old his parents immigrated from the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Paymon began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
