Andram Open, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his tan robe and has his flail always slung over his shoulder. His black hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Andram and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Paelias Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy white beard and wild white hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his sister
Flaws: Ugly, Insane, PTSD. Bonds: Family, Mentor. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (500 gp). Aquamarine (500 gp). White pearl (120 gp).
Thamior LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. He has styled his red hair well, parting it to the left. His eyes are violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Opinionated, Artistic. Bonds: Adventurer, Criminal record, Job. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 500 gp. Hematite (14 gp). Red-brown spinel (80 gp).
Olunt Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Barber. His hair is red and curly. He has hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.
History: Olunt was raised in a hard working conservative environment. He worked as a nervous Barber and found it very stressful. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Terse. Bonds: Job, Family. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp.
Drifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His cinnamon fur is greasy and uncared for. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Drifting grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and he is greedy
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 52 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 800 pp. Moss agate (4 gp). White opal (1000 gp). Red spinel (80 gp). Hematite (4 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Banded agate (4 gp). Golden pearl (80 gp). Rhodochrosite (4 gp). Jasper (40 gp). Moss agate (4 gp). Eye agate (4 gp). Deep blue spinel (400 gp). Eye agate (4 gp). 1 Medium magic item.
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