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Advanced [show]


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His hair, while still mostly white, has prominent grey streaks. He has hazel eyes and a red hat with a brown feather.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. Dain was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a Assassin soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Dain Helcral, Male Dwarf Warrior 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 14 (+2)8 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Carnelian (40 gp). Iolite (40 gp). Bloodstone (40 gp).


Social Check DCs


Nicor Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His chestnut hair is still thick. His silver eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Nicor Brilliance, Male Tiefling Wizard 3
Medium (5'8") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 18 (+4)15 (+2)
Skills Stealth +5, Survival +6
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Golden yellow topaz (500 gp).


Social Check DCs


Olgoth Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with violet highlights, and long green pants that bunch up around his shoes. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Olgoth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the north. Olgoth was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mercenary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed, Ugly, Insane. Bonds: Military, Immigrant. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Olgoth Thackeray, Male Half-Orc Paladin 9
Medium (6'0") Half-Orc, Neutral Good (CR 9)
Armor Class 14
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1700 gp. Onyx (50 gp). Moss agate (13 gp). Blue quartz (13 gp). Black pearl (1600 gp). Tiger eye turquoise (13 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has moderate length blue hair. He has white eyes and a black hat with a pastel feather.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Sellsword business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and further expansion of business

Ideals: Artistic, Impeccable. Bonds: Job, Criminal record, Rich. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Ahrim Vigil, Male Tiefling Expert 7
Medium (6'10") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)19 (+4) 16 (+3)15 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Auran, Undercommon, Sylvan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Windy was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Optimist, Fighting, Persistence, Logical. Bonds: Attractive. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Windy Plume, Male Tabaxi Bard 7
Medium (5'3") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp.


Social Check DCs

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