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Advanced [show]


Gennal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His moppish silver hair is in a traditional bowl cut. He has a dull look in his gray eyes.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gennal hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Slave, Enemies. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Gennal Xiloscient, Male Elf Rogue 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Bathin Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and prefers to wear brown clothing when he does not wear armor. His right leg appears badly burned and disfigured. His hair is short and purple. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Bathin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Ideals: Joker, Gifted. Flaws: Hedonist, Greedy. Bonds: Family. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Bathin Doom, Male Tiefling Warrior 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1200 gp. Chrysoberyl (90 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimgen Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is bristling with hidden weapons, mostly lances and swords. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic. Flaws: Insomniac, Selfish. Bonds: Criminal record, Immigrant. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Gimgen Trueblood, Male Dwarf Druid 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 20000 cp.


Social Check DCs


Kody Branson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Joker. Bonds: Attractive, Guardian, Poor, Criminal record. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Kody Branson, Male Human Ranger 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)12 (+1) 14 (+2)18 (+4)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Three Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear green clothing when he does not wear armor. His fur is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Fletcher, Three learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Enemies, Job, Military. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Three Buttons, Male Tabaxi Warrior 16
Medium (6'3") Tabaxi, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 127 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Intimidation +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 900 pp. Azurite (7 gp). Moss agate (7 gp). Blue quartz (7 gp). Rock crystal (20 gp). Black pearl (400 gp). Zircon (20 gp). Sardonyx (20 gp). Black star sapphire (1500 gp). Obsidian (7 gp). Silver pearl (140 gp).


Social Check DCs

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