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Advanced [show]


Chem Glee, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Chem Glee, Male Tiefling Monk 6
Medium (6'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 400 gp. Sardonyx (40 gp). Jasper (40 gp). Fire opal (800 gp).


Social Check DCs


Serpent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He wears skinny pants and wears a yellow and tan robe with the hood down, and his gloved hand is found clutching a halberd. He wears a colorful flower in his beige fur. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Serpent never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, In love. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Serpent Grass, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 46000 sp. Smoky quartz (50 gp). Aquamarine (700 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Fearful. Bonds: Adventurer, Attractive, Nature, Religious. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Manfred Myerscough, Male Human Barbarian 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)10 (+0) 16 (+3)12 (+1)
Skills Arcana +4, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair is knotted and matted. His eyes are amber and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Gilbert Harrington, Male Human Barbarian 2
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp.


Social Check DCs


Garl Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many white ritualistic tattoos. He wears a brown armored body suit, with a simple white line shooting up and back down. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Garl isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He also has developed a complete distrust of the Crown-heir profession.

History: Garl was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Crown-heir, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Expand his business.

Ideals: Impeccable, Fighting. Bonds: Job, Poor. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Garl Stansfield, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)7 (-2) 16 (+3)10 (+0)
Skills Nature +1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 800 gp. Star rose quartz (80 gp). Freshwater pearl (4 gp). Aquamarine (700 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs

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