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Advanced [show]


Pirithin Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair is chestnut and very short. His skin is flawless and his violet eyes scan people very quickly.

Personality: Pirithin is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Pirithin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pirithin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pirithin Greenbottle, Male Halfling Adept 5
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 18 (+4)16 (+3)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 500 gp. Lapis lazuli (8 gp). Silver pearl (80 gp).


Social Check DCs


Hamil Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hamil was born the youngest of three triplets. His father was a soldier and died while he was still young. Hamil was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Actor for hire.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and someone believes him a fraud

Flaws: Insane. Bonds: Family, Military, Job, Enemies. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Hamil Honeypot, Male Halfling Expert 11
Small (2'11") Halfling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 310 pp. Silver comb with moonstones (700 gp). Solid gold idol (900 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (700 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears yellow cloth garments or leather armor. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Kellen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Adventurer, Mentor. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Kellen Waggletop, Male Gnome Adept 5
Small (3'7") Gnome, Lawful Good (CR 5)
Armor Class 15
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (700 gp).


Social Check DCs


Carrie Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His hair is short and chestnut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: He was born at the edge of vast mountains. He moved out west to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist. Bonds: Attractive, Nature, Criminal record, Rich. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Carrie Fidget, Male Half-Elf Druid 12
Medium (5'1") Half-Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 15000 sp. Old masterpiece painting (2000 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (800 gp). Old masterpiece painting (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a yellow and white robe with the hood down. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Extrovert, Fighting. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Theobald Chatham, Male Human Wizard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs

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