Alberich Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair up. His ears are large.
Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp. 1 Minor magic item.
Smoking Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His gray fur is drawn into a tight pony tail with a skull scrunchie. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Smoking was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Quarion Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy brown suit. His hair is cut close to his head. His green eyes peer out from beneath his top brown hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Bowyer soon after.
Motivation: He wants to meet his childhood hero.
Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer, Military, Job. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3100 gp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Amber (150 gp). Alexandrite (600 gp). 1 Minor magic item.
Lorm Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and doesn't want to be a healer and was forced into it by his family
Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Red garnet (120 gp). 1 Masterwork Common Ranged Weapon.
Balimaar Eastoft, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Mercenary business at a young age. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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