Mreksh Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His black crest, when down, is lengthy. He has a dull look in his red eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: He was born in the east. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Expand his business; and dragonborn compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Azurite (5 gp). Jade (120 gp). Sardonyx (50 gp). Azurite (5 gp). Hematite (5 gp). Coral (120 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright white suits and hats. His fur, while still mostly white, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Opinionated, Entrepeneur. Flaws: Addict, Insane. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 2000 gp.
Balimaar Palomarez, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He has a long black beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Balimaar hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by giants. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Joker, Opinionated. Flaws: PTSD. Bonds: Enemies, Job. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Arnold Nash, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Military. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp. 2 Holy water.
Rurik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his auburn hair up. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Weaver, Rurik learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Weaver soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Military, Religious. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Sard (60 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
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