Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a violet coat with pastel slacks, and he perpetually has his sword ready. His gray fur is lengthy. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Quick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Logical, Gifted. Bonds: Immigrant. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 109 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 1200 pp. Golden pearl (140 gp). Rich purple corundum (700 gp). Fire opal (700 gp). Fire opal (700 gp). Deep green spinel (140 gp). Tourmaline (140 gp). Obsidian (10 gp). Chalcedony (30 gp). Chrysoberyl (140 gp). Violet garnet (1200 gp). Freshwater pearl (10 gp). Banded agate (10 gp). Black pearl (1200 gp). Hematite (10 gp). Red spinel (140 gp). Deep blue spinel (1200 gp).
Glim Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the north; and a strong sense of loyalty to gnomish people
Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Insomniac, Racist. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Morkral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. His red hair is matted, messy, and big. He has gleaming, smiling brown eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 4000 cp. Deep green spinel (60 gp).
Cloud Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear black tank tops with grey pants, and a wedding ring on his left hand. His orange fur has been sun bleached extensively. His yellow eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Cloud never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: In love, Religious, Slave, Rich. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. Black pearl (300 gp). Peridot (80 gp). Onyx (80 gp). Red spinel (140 gp). Jade (140 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.
Watson High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Mayor uniform. His hair is long and red with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. His childhood dream was to be a Sculptor, but he was a colossal failure. He struck the Mayor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Poor. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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