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Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is physically well-built. He wears his chestnut hair down. His eyes are a pleasant amber.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sindri lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He feels threatened by others; and regain custody of his daughter

Flaws: Impulsive, Fearful. Bonds: Religious, Family, Adventurer. Occupation: Miner

Voice: American accent

Attributes [hide]

Sindri Albaratie, Male Gnome Commoner 10
Small (3'3") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 42 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is cut short. His brown eyes peer out from beneath his deerstalker tan hat.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Bonds: Attractive, Rich, Military, Criminal record. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Randal Wordsworth, Male Human Rogue 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Beiro Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful necromancer made him what he is. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Beiro began to lead the lost caravan. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Mentor. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Beiro Xiloscient, Male Elf Warrior 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Morthos Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his brown hair up. His eyes are a pleasant gold.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After months of barely getting by, Morthos managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Bonds: Military, Religious, Slave. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Morthos Random, Male Tiefling Monk 12
Medium (6'8") Tiefling, Neutral Good (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Investigation +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Deep blue spinel (700 gp). Silver pearl (110 gp). Blue sapphire (400 gp). Hematite (8 gp). Obsidian (8 gp).


Social Check DCs


Percival Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail, and his gloved hand is found clutching a crossbow. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Ugly, Sensitive, Insane. Bonds: Criminal record. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Percival Floshem, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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