Fallond Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barkeep does. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His gray eyes peer out from beneath his broad white hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur, Gifted, Logical. Flaws: Mundane. Bonds: Job. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 90 gp.
Stannor Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a slight overbite and is overall scrawny. He wears his chestnut hair up. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Stannor was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Halfling conditions. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: Criminal record. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He is wearing a perfectly clean shirt and pair of pants. His hair is silver, silky, and of moderate length. He has several tiny emerald earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and he is greedy
Flaws: Addict, Forgetful. Bonds: Attractive, Rich, Family. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 87 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 200 pp. A delicate silver chain set with a tourmaline (50 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled electrum ring (6000 gp). Golden circlet with four aquamarines (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Doctor, and sports empty pouches on his belt. He has beige fur. He has a dull look in his copper eyes.
Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: To protect his home; and to clean up the streets
Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Military, Guardian. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 95 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1900 gp. Violet garnet (200 gp). Rhodochrosite (14 gp). Amethyst (110 gp). Banded agate (14 gp). Red-brown spinel (110 gp). Sard (30 gp). Peridot (30 gp). Black star sapphire (400 gp).
Ogbur Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears blue trousers with pastel and white striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up in a very large beehive style do. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: Ogbur was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp.
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