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Advanced [show]


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He has no fur. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Persistence, Artistic. Flaws: Ugly, Racist. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Moon On the Water, Male Tabaxi Druid 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 4000 sp. Violet garnet (200 gp).


Social Check DCs


Two Llamas Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears tan leather gloves, a tan jacket, and tight pants. He has a hunchback. His red fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Insomniac, Racist. Bonds: Enemies, Rich. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Two Llamas Of Ale, Male Tabaxi Warlock 4
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 18000 sp. Old masterpiece painting (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs


Medrash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His white crest is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of eastern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Medrash and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Medrash Beryntolthropal, Male Dragonborn Rogue 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Akmen Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time, and carries greatswords. His blue hair is braided into rings. His eyes are a pleasant silver.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Akmen took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Akmen Mockery, Male Tiefling Ranger 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Law, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger hails from a village terrorized by giants. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Roger Law, Male Human Warlock 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 38 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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